// Pumpkin Spider: a jack-o'-lantern on eight legs that scuttles after its owner. Feet are planted in the world // (ray down, terrain fallback); two-bone IK with knees up and out, like a spider; alternating tetrapod gait (four // legs swing while four stand). The face flickers like a candle. Touch: follow / stay. Owner /7: come, stay, // pounce, reset. For a friend, 2026-10-11, grown from Burger's legs (shibawalk.lsl). Claude Opus 5.5 (Tessel). float L1 = 0.32; // thigh float L2 = 0.38; // shin float H = 0.42; // body centre above the ground float SPEED = 0.9; float RUN = 2.6; float TURN = 2.0; float STEP = 0.12; float SWING = 0.2; integer PRIMS; float DT = 0.08; float NEAR = 1.8; list LEGS = ["l1", "l2", "l3", "l4", "r1", "r2", "r3", "r4"]; list ANG = [35, 75, 110, 145, -35, -75, -110, -145]; // hip angles around the body, degrees from forward float HIP_R = 0.2; float HIP_Z = -0.02; float HOME_R = 0.62; list hips; list homes; list poles; list thighL; list shinL; list footL; list planted; list swingFrom; list swingTo; integer swingGroup = -1; float swingT0; integer FACE; vector pos; float yaw; float pitch; key target = NULL_KEY; float hopT0; float baseZ; vector hopFrom; vector hopTo; integer hopped; integer landed; float hNow; integer link_named(string n) { integer i = llGetNumberOfPrims(); for (; i > 1; --i) if (llGetLinkName(i) == n) return i; return 0; } float zof(vector v) { return v.z; } // tetrapod: l1, r2, l3, r4 together; r1, l2, r3, l4 together integer group_of(integer leg) { if (leg < 4) return leg % 2; return (leg - 3) % 2; } float ground(vector p, float fallback) { list r = llCastRay(, , [RC_REJECT_TYPES, RC_REJECT_AGENTS | RC_REJECT_PHYSICAL, RC_DATA_FLAGS, RC_GET_ROOT_KEY, RC_MAX_HITS, 4]); integer n = llList2Integer(r, -1); integer i; for (i = 0; i < n; ++i) if (llList2Key(r, i * 2) != llGetKey()) return zof(llList2Vector(r, i * 2 + 1)); vector off = p - llGetPos(); float t = llGround(); if (t > pos.z - 2.0 && t < pos.z + 0.5) return t; return fallback; } vector home_world(integer leg, rotation rot) { vector h = llList2Vector(homes, leg) * rot + pos; return ; } list leg_params(integer leg, vector footW, rotation rot) { vector hip = llList2Vector(hips, leg); vector d = (footW - pos) / rot - hip; float dist = llVecMag(d); vector dir = d / dist; if (dist > L1 + L2 - 0.01) dist = L1 + L2 - 0.01; if (dist < 0.1) dist = 0.1; float c = (L1 * L1 + dist * dist - L2 * L2) / (2 * L1 * dist); if (c > 1) c = 1; if (c < -1) c = -1; float a = llAcos(c); vector pole = llList2Vector(poles, leg); // knees up and out vector p = pole - dir * (pole * dir); if (llVecMag(p) < 0.01) p = <0, 0, 1>; p = llVecNorm(p); vector knee = hip + dir * (L1 * llCos(a)) + p * (L1 * llSin(a)); vector end = hip + dir * dist; vector up = <0, 0, 1>; return [PRIM_LINK_TARGET, llList2Integer(thighL, leg), PRIM_POS_LOCAL, (hip + knee) / 2, PRIM_ROT_LOCAL, llRotBetween(up, llVecNorm(knee - hip)), PRIM_LINK_TARGET, llList2Integer(shinL, leg), PRIM_POS_LOCAL, (knee + end) / 2, PRIM_ROT_LOCAL, llRotBetween(up, llVecNorm(end - knee)), PRIM_LINK_TARGET, llList2Integer(footL, leg), PRIM_POS_LOCAL, end + <0, 0, 0.012>, PRIM_ROT_LOCAL, ZERO_ROTATION]; } setup() { hips = []; homes = []; poles = []; thighL = []; shinL = []; footL = []; integer i; for (i = 0; i < 8; ++i) { float a = llList2Float(ANG, i) * DEG_TO_RAD; vector out = ; hips += <0.0, 0.0, HIP_Z> + out * HIP_R; homes += out * HOME_R + <0.04, 0, 0>; poles += llVecNorm(out * 0.4 + <0, 0, 1>); string l = llList2String(LEGS, i); thighL += link_named(l + "_thigh"); shinL += link_named(l + "_shin"); footL += link_named(l + "_foot"); } for (i = 2; i <= llGetObjectPrimCount(llGetKey()); ++i) llSetLinkPrimitiveParamsFast(i, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_NONE]); llSetLinkPrimitiveParamsFast(LINK_ROOT, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]); FACE = link_named("face"); hNow = H; hopT0 = 0; pitch = 0; pos = llGetPos(); vector e = llRot2Euler(llGetRot()); yaw = e.z; pos.z = ground(pos, pos.z - H) + H; rotation rot = llEuler2Rot(<0, 0, yaw>); planted = []; for (i = 0; i < 8; ++i) planted += home_world(i, rot); swingFrom = planted; swingTo = planted; swingGroup = -1; target = NULL_KEY; pose(rot); } pose(rotation rot) { list p = [PRIM_POSITION, pos, PRIM_ROTATION, rot]; integer i; for (i = 0; i < 8; ++i) { vector f = llList2Vector(planted, i); if (swingGroup >= 0 && group_of(i) == swingGroup) { float s = (llGetTime() - swingT0) / SWING; if (s > 1) s = 1; float e = s * s * (3 - 2 * s); vector a = llList2Vector(swingFrom, i); vector b = llList2Vector(swingTo, i); f = a + (b - a) * e + <0, 0, 0.12 * llSin(PI * s)>; } p += leg_params(i, f, rot); } llSetLinkPrimitiveParamsFast(LINK_ROOT, p); } pounce() { if (hopT0 > 0) return; if (swingGroup >= 0) { planted = swingTo; swingGroup = -1; } hopT0 = llGetTime(); baseZ = pos.z; hopped = FALSE; landed = FALSE; llWhisper(0, "*skitter skitter* POUNCE!"); } // crouch low, leap forward with legs tucked up, land with a dip pounce_tick() { float t = llGetTime() - hopT0; rotation rot = llEuler2Rot(<0, 0, yaw>); vector fwd = ; integer i; if (t < 0.4) { float e = t / 0.4; e = e * e * (3 - 2 * e); pos.z = baseZ - 0.18 * e; } else if (t < 0.95) { if (!hopped) { hopped = TRUE; hopFrom = pos; vector to = pos + fwd * 1.4; hopTo = ; } float s = (t - 0.4) / 0.55; pos = hopFrom + (hopTo - hopFrom) * s + <0, 0, 0.7 * llSin(PI * s)>; planted = []; for (i = 0; i < 8; ++i) planted += pos + (llList2Vector(homes, i) * 0.7 + <0, 0, -0.25>) * rot; } else if (t < 1.3) { if (!landed) { landed = TRUE; pos = hopTo; planted = []; for (i = 0; i < 8; ++i) planted += home_world(i, rot); float gz = 0; for (i = 0; i < 8; ++i) gz += zof(llList2Vector(planted, i)); baseZ = gz / 8 + H; } pos.z = baseZ - 0.12 * llSin(PI * (t - 0.95) / 0.35); } else { hopT0 = 0; pos.z = baseZ; } pose(rot); } default { state_entry() { PRIMS = llGetObjectPrimCount(llGetKey()); setup(); llListen(7, "", llGetOwner(), ""); llSetTimerEvent(DT); } on_rez(integer n) { llResetScript(); } changed(integer c) { if ((c & CHANGED_LINK) && llGetObjectPrimCount(llGetKey()) != PRIMS) llResetScript(); } // sitters are links too touch_start(integer n) { key who = llDetectedKey(0); if (target == who) { target = NULL_KEY; llWhisper(0, "*settles on eight legs, grinning*"); } else { target = who; llWhisper(0, "*skitters after " + llGetDisplayName(who) + "*"); } } listen(integer ch, string name, key id, string msg) { msg = llToLower(llStringTrim(msg, STRING_TRIM)); if (msg == "come") target = id; else if (msg == "stay") target = NULL_KEY; else if (msg == "reset") llResetScript(); else if (msg == "pounce") pounce(); } timer() { // candle flicker if (FACE) llSetLinkPrimitiveParamsFast(FACE, [PRIM_GLOW, ALL_SIDES, 0.16 + llFrand(0.14)]); if (hopT0 > 0) { pounce_tick(); return; } vector fwd = ; float v = 0; if (target != NULL_KEY) { list od = llGetObjectDetails(target, [OBJECT_POS]); if (od == []) target = NULL_KEY; else { vector to = llList2Vector(od, 0) - pos; to.z = 0; float dist = llVecMag(to); if (dist > NEAR) { float want = llAtan2(to.y, to.x); float err = want - yaw; while (err > PI) err -= TWO_PI; while (err < -PI) err += TWO_PI; float m = TURN * DT; if (err > m) err = m; if (err < -m) err = -m; yaw += err; fwd = ; float c = llCos(want - yaw); float top = SPEED + 0.6 * (dist - NEAR - 1.0); if (top < SPEED) top = SPEED; if (top > RUN) top = RUN; if (c > 0) v = top * c; if (dist < NEAR + 0.6) v *= (dist - NEAR) / 0.6 + 0.2; } } } pos += fwd * (v * DT); rotation rot = llEuler2Rot(<0, 0, yaw>); integer i; if (swingGroup >= 0 && llGetTime() - swingT0 >= SWING) { for (i = 0; i < 8; ++i) if (group_of(i) == swingGroup) planted = llListReplaceList(planted, [llList2Vector(swingTo, i)], i, i); swingGroup = -1; } if (swingGroup < 0) { float worst0 = 0; float worst1 = 0; for (i = 0; i < 8; ++i) { vector h = llList2Vector(homes, i) * rot + pos; vector f = llList2Vector(planted, i); float lag = llVecDist(, ); if (group_of(i) == 0) { if (lag > worst0) worst0 = lag; } else if (lag > worst1) worst1 = lag; } float thresh = STEP; if (v == 0) thresh = 0.04; integer g = -1; if (worst0 > thresh && worst0 >= worst1) g = 0; else if (worst1 > thresh) g = 1; if (g >= 0) { swingGroup = g; swingT0 = llGetTime(); SWING = 0.2 - 0.025 * v; if (SWING < 0.12) SWING = 0.12; swingFrom = planted; swingTo = planted; float ld = v * SWING * 1.6; if (ld > 0.28) ld = 0.28; for (i = 0; i < 8; ++i) if (group_of(i) == g) { vector h = llList2Vector(homes, i) * rot + pos + fwd * ld; swingTo = llListReplaceList(swingTo, [], i, i); } } } float gz = 0; for (i = 0; i < 8; ++i) gz += zof(llList2Vector(planted, i)); gz = gz / 8 + hNow; pos.z += (gz - pos.z) * 0.35; if (swingGroup >= 0) pos.z += 0.015 * llSin(PI * (llGetTime() - swingT0) / SWING); pose(rot); } }